The Mystery of the Illuminati Card Game | reallygraceful


Hey internet friends.
If we devoured all of the propaganda the corporate
media fed us, we’d believe any whispers
of an emerging, totalitarian New World Order
originated from the drooling mouths of paranoid
conspiracy theorists, who only spout these
preposterous rumors about the establishment
of an all-consuming one-world government because
these conspiracy theorists are, of course,
unhinged, low IQ, right-wing fundamentalist
Christians who are more than likely Russian
but most definitely anti-semitic. (sarcasm implied)
But what happens when the masses witness fictional
depictions of secretive “Illuminati” tricks
bleeding into real life—events and agendas
once parodied through mediums like television
programming or even games, played out on the
global stage for all to see?
Thus far, we’ve witnessed a reactionary
divide to real-life catastrophes and their
fictional foreshadowing, with this phenomena
being labeled a delivery method for sinister
predictions by some, and a series of odd coincidences
by others.
Well, We’re going to bridge that divide
today by covering the history of the controversial
Illuminati card game, examining the background
of the gamemaker, reviewing the events depicted
on the card faces, and finally, posing this
question: Are the characters, events, and
agendas portrayed through the Illuminati card
game merely prophecies or a series of strange
coincidences—or are we, the players, being
provided the script for reality our invisible
opponent seeks to bring to fruition?
This story begins with two friends,
Kerry Thornley and Gregory Hill, who founded
the Discordian Society in the 1950s.
The society centered on the belief in Discordianism,
a parody religion in which no Discordians
take anything too seriously, but for outsiders
looking in, it appears that the core belief
for Discordians is that there is no truth
in order, only in chaos.
The main deity worshipped is Eris, known by
her Roman name, Discordia, the patron saint
of chaotic creation, often portrayed throughout
history as delighting in the strife of war
and human bloodshed, but through Discordianism,
Eris got a bit of a marketing makeover, emerging
in a more lighthearted form as the trickster
archetype.
Discordianism received a huge publicity boost
in the 60s, when Thornley made headlines for
his 1962 manuscript, The Idle Warriors (eventually
published by IllumiNet Press), which was based
on the activities of a man he’d met during
his time in the military, Lee Harvey Oswald.
The script was written prior to the 1963 assassination
of President John F Kennedy, with Oswald portrayed
as the lone assassin, though he claimed to
be a patsy.
It’s important to note that, in response
to the theories that arose in the aftermath
of the JFK assassination, the United States
Central Intelligence Agency coined the term
“conspiracy theories” as part of their
documented psychological operations to discredit
any rising theories to the official assassination
narrative, using common tactics like accusing
theorists as being unhealthily obsessed with
their theories, or financially or politically
motivated in promoting them.Thornley’s Idle
Warriors and connection to Oswald made him
a key suspect in Jim Garrison’s JFK investigation,
but ultimately Garrison unofficially concluded
that the Discordian Society was a CIA front
organization and that Thornley was an agent.
But you know what they say, even negative
press is good press, and all this talk got
Thornley on the radar of a couple of Playboy
associate editors, Robert Anton Wilson and
Robert Shea.
In later years, Thornley would accuse Robert
Anton Wilson as being his CIA handler, as
well as go on to assert that Thornley and
Oswald were Manchurian candidates, also known
as assassins on auto-pilot, courtesy of genetic
experiments conducted by the underground Aryan
society known as Vril.
But who even knows if he was being serious,
because at the heart of Discordianism is the
art of the jest.
At any rate, the former Playboy editors published
The Illuminatus!
Trilogy in 1975, dedicating the first installment
to Discordian founders, Hill and Thornley,
from whom they drew inspiration for the trilogy,
along with reader correspondence they intercepted
while working at Playboy, correspondence which
they dubbed “paranoid rantings from people
imagining totally baroque conspiracies.”
The sci-fi trilogy follows the Illuminati
and their efforts to take over the world,
basically treating every conspiracy the same,
as if they were all real and interconnected,
and with this parodied treatment, both facts
and disinformation intermingle across the
pages, in what would later go on to inspire
the Illuminati card game.
Founded in 1980 by American game designer
Steve Jackson, Steve Jackson Games, which
is headquartered in Austin, Texas, has created
numerous role-playing, strategy, and card
games, as well as published several titles
including the gaming magazine entitled, Pyramid.
After graduating from Rice University, serving
as an alternate delegate at the 1972 Republican
convention, and working at Metagaming Concepts
as a game developer and designer, Jackson
went solo, debuting his Raid on Iran board
game in 1980

The Raid on Iran gameplay navigated through
the hypothetical reality of what might’ve
transpired had President Jimmy Carter’s
attempt to end the Iran Hostage crisis been
successful.
Though Jackson published an edition of the
Discordian Bible and focuses his branding
on Illuminati-style symbolism, which–sidenote– I can
appreciate as a satirical yet fruitful marketing
ploy, he’s a bit of a difficult person to
characterize when only going off of his resume,
associates, and extra-circulars, making him
an enigma of sorts based on the emphasis that
media coverage has placed on his games, the
success of which has overshadowed the profile
of the gamemaker.
But there is this one little thing…Steve
Jackson Games was raided by the United States
Secret Service in 1990.
A man described as a “hacker” was working
for Steve Jackson Games at the time.
His name was Loyd Blankenship, a member of
the hacker group Legion of Doom, and he was
assembling a tool kit for a new game called
Cyberpunk.
Somewhere along the way, Blankenship distributed
a publication which contained information
that was, at the time, said to be illegally
procured from telecommunications provider,
BellSouth.
The official story claims that government
officials believed that the publication of
this information could potentially teach readers
how to hack into the emergency phone system.
Thus, Steve Jackson’s offices were raided,
computers were seized, and a manuscript of
the game Blankenship was working on was confiscated
under the suspicion that it was a handbook
for computer crime.
The case went to trial in 1993, during which
the secret service got spanked for their treatment
of the case, and eventually, Jackson was awarded
a sum to cover his fees and damages.
This case led to the creation of the Electronic
Frontier Foundation, with its stated purpose
to promote internet civil liberties. While
Jackson won his case against the secret service,
here is where the speculation begins to kick
in: Back in the day, information was intercepted
by listening to phone lines.
Phone hackers were able to toy with telephone
systems, meaning communications between individuals,
corporations, and government officials could,
theoretically, be laid bare for a bit of eavesdropping.
If we follow this line of conjecture, with
the rise of the modern internet era, that
intercepted information could then be relayed
through public message boards, like the one
owned and operated by Steve Jackson Games
called the Illuminati Bulletin Board System—those
juicy bits of intel would need to be relayed
by subtle methods though, like cryptographic
methods, so that the intended recipient got
the message and no one else.
Depending on the nature of the information
relayed, that might explain why the secret
service, and not the FBI, conducted the raid,
and those intercepted communications could’ve
been the inspiration for what has been dubbed
the “prophetic” Illuminati card game.
The role-playing card game, Illuminati: The Game
of Conspiracy, was created in the 1980s with
several spinoffs and expansion packs.
The objective of the game was for players
to take on the roles of shadowy puppet masters
with the mission of unleashing as much chaos
on the world in order to achieve global domination,
whether that be through false flag attacks
on their own people, using biological weapons
on the population, manipulating the weather,
or rewriting history to suit a certain narrative.
In addition to the tabletop game, a trading
card game was released in 1995, entitled Illuminati:
New World Order. Though published with the
stated intention of satirizing conspiracies,
much like the Illuminatus trilogy, the illustrations
on some of these New World Order cards bear
a striking resemblance to events which later
transpired.
The most identifiable example is the pairing
of the Terrorist Nuke card and the Pentagon
card, giving a mirrored view of the Twin Towers
and Pentagon attacks of 9/11, which occurred
years after the cards were released.
Those who claim these illustrations are just
eerie coincidences point out that an attack
on the World Trade Center occurred in 1993,
which could’ve, if we squint really hard,
provided inspiration for these cards.
The man featured on the And Stay Dead! card
is similar in appearance and predicament to
Wikileaks’ Julian Assange, whom many believe
to be dead after Wikileaks released what was
thought to be Assange’s dead man’s switch
in October of 2016 indicating his untimely
death, though Wikileaks has refuted these
claims.
Another unsettling pair of cards that bear
resemblance to a familiar figurehead are the
Charismatic Leader and Enough is Enough cards,
with the Enough is Enough card reading, “At
any time, at any place, our snipers can drop
you” which some have speculated warns of
an assassination plot on the President.
Other cards are just general and intriguing
enough to be applied to past or present situations,
events or trends.
When played together, the population control,
epidemic, and martial law cards create quite
an image of the ever-present threat of a manufactured
apocalypse, especially when the Centers for
Disease Control card suggests that the CDC
can either provide relief to a devastated
area, or unleash biological warfare on a place
in order to destroy it.
Other New World Order themes bleeding from
the cards into our reality include political
correctness, censorship, death of freedom
of speech, altered food and the health crisis,
and gun control. But perhaps this card, the
conspiracy theorist card, is the mightiest
one in the deck when removed from fictional
gameplay and applied to real life.
Right now, we are living in a time when any
real skepticism or questioning of those who
seek to destroy our constitutional rights
is labeled the ramblings of a conspiracy theorist,
a term coined by the CIA to silence any dissenting
voices.
It’s a powerful term which others associate
with negative connotations like mental illness,
due to the success of the government’s psychological
operation.
So why would they put forth so much effort
in discrediting those they claim to be low
IQ, mentally ill, obsessed, unhinged, paranoid
individuals?
Because patterns of history pack an even more
powerful punch than a silly term: Patterns
like the absence of checks and balances which
led to an empire’s demise, kings with so-called
“divine rights” behaving as they pleased
at the expense of their people, and the tyrannical
attempts to diffuse the criticism of a powerful
few.
None of these historical examples are conspiracy
theories.
They’re just conspiracies.
Conspiracies which led to the creation of
the Magna Carta, the Declaration of Independence,
and even the United States Constitution, established
so that there would be a system in place to
keep those in power from taking advantage
of those who were not.
Whether or not this Illuminati card game was
an serious effort to disclose what was to
come, or a serious jest in order to turn a
profit and poke a little fun at conspiracy
theorists is inconsequential.
The mere act of glancing at the cards’ illustrations
forces the individual to determine if it’s all
a coincidence, part of a prophecy, or if some
individuals are propped up to be torn down,
if some agendas paraded as helpful are pushed
to harm, and if some towers were built to
fall…Is it all part of this New World Order
script, the one we were told doesn’t exist?

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