Idiot’s Guide to Star Wars RPG DICE February 24, 2020 Tags:age of rebellion, age of rebellion dice, edge of the empire, edge of the empire dice, edge of the empire gameplay, edge of the empire tutorial, fantasy flight games, fantasy flight star wars rpg, FFG's Star Wars RPG, force and destiny dice, how to play, how to use star wars dice, learn to play, pen and paper rpg games, rolling a check, star wars dice, star wars dnd, star wars rpg, star wars rpg guide, Star Wars: Edge of the Empire, steveisboard, tabletop roleplaying Related Posts How To: T-Bar Row Fear and Loathing in Las Vegas (3/10) Movie CLIP – The Hotel on Acid (1998) HD THE MOST SAVAGE MAFIA GAME (ever?) ft. Pokimane, Scarra, LilyPichu, Mendokusaii & more About The Author Kameron Okuneva 29 Comments GrandAdmiralC I wish I could have seen something like this before the first time I played. I'm definitely assigning this add recommended watching for the group I'm going to run for my next campaign. January 29, 2017 Reply DChevalier I would play the shit out of a Final Fantasy Flight game. January 30, 2017 Reply Blue Nova Hey Steve what are your thoughts on this system over something like D&D 5e? July 13, 2017 Reply Daniel Burley Can't wait to buy the starter kit so I can learn how to play it whilst my friends learn how to play it too! Plus, it'll ease me into it which would help. I've never DM'd before so It would be quite the experience. August 9, 2017 Reply NiceAtheist Wow!Really simply explained 🙂Good work! September 12, 2017 Reply TheGreenhat2000 How do the players determine how many dice to role and how skilled they are in each check? How does the GM determine which kind of check to use? September 25, 2017 Reply Tiziano Di Felice When you said it I started laughing histerically for a moment, I say "Final Fantasy Flight games" a lot too. September 28, 2017 Reply haphazardninja Great content. Thank you. December 3, 2017 Reply Sagu meme great video!, but…disney fucked up something a while ago and these dices are not for sale in my country….any ideas of how can i simulate my d20's and d4's to make them work like this? :c December 25, 2017 Reply pastaacats My partner is starting an Edge of Empire campaign and sent me a bunch of your videos because he knows that I have zero idea how to play lmao but this has at least cleared up the dice for me January 8, 2018 Reply Gray Shook My friends and I just started the edge of the empire beginner book and we were having trouble understanding the dice and the game. I've watched a lot of your videos on the game and it's helped me a ton! Thank you so much, not only did you explain well but I enjoyed the videos too. I got a few chuckles in, in a few videos. I love your content! Keep it up! You're the only person I've found so far who has explained it this well. May 3, 2018 Reply JiNeTeGamingCorp. O_O May 17, 2018 Reply Amanda Pollard super helpful! August 15, 2018 Reply Ballistic Blue where do i go to buy these dice i cannot find them for the life of me February 12, 2019 Reply Sed L I am a HUGE fan of RPG and have been playing since 5th grade ( im in 7th) this game, we are playing a star wars version. It was my turn to play, and so I got into a base and my player sees a stormtrooper. My character rolls, (I don't remember the roll exactly) and one yellow die rolls a TRIUMP! My teacher/GM Im pretty sure almost cursed lol and she said I get to decide what I want to do. I decide to shoot the stormtrooper in the black part of his suit at his neck. And because I rolled some success, the other patrol officer didn't hear it OR see it. Hehe, this is why my nickname is Sneaky Sed. March 8, 2019 Reply Trevor Holland Do you have any videos on the mental gymnastics required to turn these dice into actual story-telling? Like, let's say you completely blow up a skill check with 5 hits, but you also have 4 threat, and one triumph. Of course, you can just be like "okay, how do you want to spend the triumph?" and let the player decide upgrade an allies next check. And then say "and you'll take 4 strain for that threat." But, what the fuck actually happened in the story? How the fuck do you be like "you draw your blaster pistol and shoot the trooper square in his stupid bucket-shaped head (the 5 hits) but your blaster fire ricochets off the bucket and makes a beeline right at you! Just in the nick of time, you duck, heart racing (4 strain). Oh and your buddy over here is also going to totally use that vibroknife way better next time for reasons…(triumph)" So yeah, long story short, I would like a video explaining some of the awkward rolls and how you handle them with regard to the story. March 25, 2019 Reply John Malan One die. Many dice. June 3, 2019 Reply Lebo Munjeri I love how End of the World RPG streamlined this system into something into a far more intuitive one July 6, 2019 Reply Kurtis Blow Yeah, this game system sucks ass. August 8, 2019 Reply Ben Lake Im just starting to play the game and im slowly behining to understand it. However how do i know how many green/yello dice they have to roll ? October 10, 2019 Reply BEASTINNATIVE friend sent this to me, won't argue that I'm stupid November 30, 2019 Reply Hugo Ortega I was kinda interested in this system: The dice didn't scare me, it turned me off. Why don't they use the standard polyhedron dice and use regular numbers? All those symbols are completely unnecessary. Absolutely no reason to change the faces except to lock you into buying specific dice that aren't compatible with anything else. Terrible game design. November 30, 2019 Reply Confusing Zark God what a bloated and terrible designed dice system, does this actually improve a stories narrative? It seems to me it is somehow feels that it locks flavor behind the dice more so than other systems and it seems slower than adding or subtracting modifiers. What I mean is we always (at least in my groups) describe how we do a thing then roll to see if we did the thing, this feels like they added more dice to this process bogging it down. Still going to try and learn though December 3, 2019 Reply yukidaruma6988 I just don’t see how this creates a BETTER narrative than standard polyhedral dice. Yes, there are more probabilities but it’s also added complexity that is unnecessary. I keep seeing answers along the lines of “you might succeed but something bad still happens” or “you might fail spectacularly.” Those are things that good GMs/DMs already do. What is a natural crit aside from succeeding spectacularly or a natural 1 except a critical failure. Yeah, it’s up to the GM to add the flavorful results but here we just have FFG creating a slow & convoluted proprietary system that doesn’t seem to add much that good GMs weren’t already doing. December 28, 2019 Reply Flickering HD Thank you January 6, 2020 Reply Imperator88vis I am an old war and RPG gamer, and I am still trying to come to terms with this. For now, I will call them "narrative" or "storytelling" dice. I can see the narrative value in not just a "pass or fail" number roll. But the wargamer in me rebels at the very concept of "feeling" dice..! January 12, 2020 Reply Giovanni Vargas *audience is silentMe in the back yells: That makes sense! January 15, 2020 Reply TheJones0014 This video and the others about star wars have been super helpful for me and my group in simplifying the basic rules. It's helped us get past the rules barrier and right into the game. January 24, 2020 Reply Storm Rodgers Eat your cereal! 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