How to Play Sushi Go: Games for Geeks


Hi my friends CA here with the gaming crew. MTK and RB. And this week we’re
talking about… we’re talking about Sushi
Go
So it is a strategic card passing game.
When we first started to play the game
we actually kept this handy on the table
because it’s just a good check as to
which cards that I want to keep. The game itself is designed for 2 to 5 players.
The number of cards that you deal out is
determined by the number of players that
you have. The game is a pretty fast game.
It consists of three rounds of gameplay
and the gameplay is based on when all
the cards are run out in your hand.
The purpose of the game is obviously to get the most points. So you’re gonna look
through your hand that you’re dealt and
you’re going to decide what one do you
want to start to collect against.
Everybody who’s playing is going to
choose one card and put it facedown then
the whole hand gets passed around to the
next person. It really isn’t about the
hand that you have because it will
circulate. It’s about the strategy of
what do I think I can collect to get the
most point based on what moves around
the table? What do I want to keep to
maybe stop my other opponents from
building a higher score than me? Okay so
now. Sushi Go! So the chopstick card when you played on
your turn actually means you can you
replace this card and instead of putting
one card down on your play, you can put
two cards. So it gives you an extra card
to play. If you say Sushi Go before
everybody flips over their cards you get
a select two from your hand and you put
the chopsticks into the hand that you’re
passing and you pass it off to the next
person. So now you’ve got two new cards
that you’re flipping over. MTK here
has put down a wasabi and on top of the
wasabi… so it basically, basically it’s a
squid nigiri dipped in wasabi and that
multiplies his squid point by three. I
think they’re called nigiri. So there’s
three types. Egg. Play one of these is
worth one point. Salmon for two points.
Squid is worth three points. It increases
the value of these cards if you happen
to lay down a wasabi and then you put
one of these rolls on top of the wasabi.
Wasabi next nigiri times three.
Alright, see I have
three sashimi cards. You can tell from
the bottom it says sashimi times three
equals ten. You have to collect three of
these cards in order to get the ten
points. And one card, two cards, they have no value. Now these have value. A value
of ten. And RB has two tempura cards.
Similar to sashimi, tempura times two
equals five. So you would need to collect
two of these cards in order to get five
points. Because she has two of them,
they’re worth five points.
I put my salmon nigiri on my wispy.
Dumpling.. Now the dumpling at the bottom it has the numbers 1 3 6
10 15. Depending on the number of
dumpling cards, it increases your score
by that. One dumpling is one point. Two
dumplings is three points. Clearly the
more dumplings you have, the higher your
score.
And we’re running out of strategic decisions.
[whisper: what card will I play?]
Ah tempura.
Okay so this is the end of our first round.
So what we’re going to do is you’re gonna
look at your hand and clearly it makes
sense to remove the cards that have no
value. The second is … if you have
Maki cards or anybody in the table has
played Maki cards. The Maki cards they
have different numbers of rolls on the
top: one, two or three. The end of the round,
totalling all your cards. Whoever has the
most of these rolls on their various
cards when it’s totalled, it’s the highest
point number with just six points and
the person with the second amount gets
three points. And anyone else it doesn’t
matter how many cards you have, you would get nothing. If there are ties in either
first or second place, those points are
split. So RB has three. MTK has 4. I have
two. MTK, so he gets six points and the
person with the second highest which
would be RB with three,
she gets three points. So my Maki roll of
two has really no value so I discard that.
So: 15, 23 and 16. So then all of these
cards that we just played get discarded.
And we don’t use that. We don’t use them.
So we go back to the original deck and re-deal.
And basically what we just played,
you just play three rounds of that again.
So if you have a game tie, the tiebreaker
is whoever has the most pudding. So the
pudding card has no real value on your
individual round total but it does come
into play at the end of your third round.
The person with the most pudding cards
that they’ve accumulated over all three
rounds, gets six additional points and
the person with the least, loses six
point.
A few benefits to this game in that
there is not a lot of setup. It is just
simple deck of cards. So it’s easy to
pull out quickly and play. That the the
gameplay is pretty straightforward.
There’s not a lot of complicated
decisions. You do the same thing.
There is a little bit of strategic play
in there. It’s great simple addition math
that even younger kids can do when
you’re sort of tallying your points. And
again, the art. The art is just kind of
cute. That’s just, it just makes it fun
and whimsical. It’s my word of the week.
Whimsical. I have to agree with CA. I
really do like the artwork on the cards.
You’ve especially liked the pudding. Yes
the pudding loves me and I love the
pudding. But you can find us here on
Friday sharing games a little bit of a
geek twist. I love the sushi theme to it.
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[music]

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