How to Play Sorcerer City

– We’re conjuring buildings
and fighting monsters,
that’s right!
It’s Sorcerer City from Skybound Games.
(upbeat fanfare music)
This spell-slinging city builder
pits one to six rival wizard architects
against one another in a competition
to construct the most impressive
magical city district.
At the end of five rounds,
the architect with the
most Prestige is crowned
The Master Architect.
(wicked laughter)
Setup begins with each player
taking a set of 12 starting tiles,
marked with a unique symbol
on their bottom left corner.
They also take a set
of three Raw Magic Transformation cards,
an annual progress track, and
four annual progress markers:
one for each row, starting at zero.
Next, place the Market board center,
and separately shuffle and place each set
of the vendor tiles,
denoted by vendor level
on the bottom left,
over their vendor type.
Deal three tiles from each
of the first four vendors,
face up, below their crate symbol.
Place the Rainbow tiles
under the bottom of the rainbow vendor.
My favorite vendor.
I love rainbows.
Place the Influence Rewards
board near the center as well.
Place the Year 5 Influence Reward card
below the Year 5 position,
then shuffle the Influence
Reward cards and reveal four
under the other four years.
Next, separate and shuffle
the Monster randomizer cards
by Tier 1 and 2.
Reveal two from the Tier
1 in the first two years,
and two from Tier 2 in the next two years.
Set the matching Monster tiles
in a stack above each card.
Return the rest of the
Monster cards to the box.
Finally, create a supply
of Prestige tokens.
The player who most recently watched
a fantasy movie or series takes the timer
and is considered the
current starting player.
It’s me, I watched The Dark Crystal.
It’s all right, their faces can’t emote.
One quick note: variations for setup exist
for two-player and solo games.
Check the rule book for details.
Game play occurs over five rounds.
During which, players
proceed through six phases:
Prepare, build,
score, influence and buy,
prestige, and clean-up.
First up, in the prepare phase.
Each player shuffles their tiles
and places them facedown
to form their city deck.
It’s just that easy.
Next, in the build phase,
the player with the timer
flips it and all players
begin to build their own
district simultaneously.
To build, players reveal tiles
from the top of their deck,
one at a time, placing them
in their personal area,
beginning with the first tile drawn.
All tiles thereafter must be
placed orthogonally adjacent
to a previously placed tile.
Once a tile is placed, it’s permanent.
There’s no moving or rotating.
Players may stop building at any time,
but once they draw and reveal a tile,
it must be placed in their district.
When building, players are
attempting to complete goals.
There are three types
of goals in the game,
listed by two features:
category and resource produced.
The resource produced
references the reward type
if the player can complete the goal
during their build phase.
Resource types include Money, Influence,
Raw Magic, and Prestige.
The player will be awarded
points based on the number
of tiles in the goal.
Let’s look at the goal types.
Group Goals require a player
to create three or more connected
tiles of the marked color.
These may be in any shape, but
must contain the goal shield
to be counted for the points.
Tiles are considered
connected if they occupy
any of the eight spaces,
either orthogonal or
diagonal to each other.
For instance, this grouping
scores three Money.
Line Goals require a player to create
a horizontal or vertical line
of three or more connected
tiles of the marked color.
Again, the goal is only
complete if it contains a Shield
of the goal type, and
is worth as many points
as connected tiles in the sequence,
as long as a minimum of
three tiles are present.
Lastly, the Shield Goal requires a tile
with this specific shield symbol
to have at least two other connected tiles
with a Shield of any
type or color on them.
If the tiles have two
goals of this type on them,
score each goal separately.
Once the timer runs out, all
players must stop building.
Any tiles not placed in their district
do not count toward scoring.
One big note, some monsters, spells,
and other tiles have extra abilities,
each marked with an icon indicating
which round it takes effect in.
Prepare, Build, Score, Influence, or Buy.
Next up, in the score phase,
each player scores points on
their annual progress track,
based on the district
they built this round.
Using the markers on their
annual progress tracker,
players count points for
each of the four resources.
If they exceed 30 points,
flip the token to the plus 30 side,
and no player may exceed 60 points
in any category in a round.
This information is all public,
so other players can eye your progress,
especially on that influence track.
After scoring their points,
each player then
transforms their Raw Magic
into one of the other three resources.
Before choosing,
each player may assess their
opponents’ resource count,
and then they secretly choose
one Raw Magic Transformation card
matching the resource
they wish to convert.
All players reveal their choice at once,
and adjust their tracks accordingly.
In the influence and buy phase,
players take turns completing
the following steps
in order of Influence score.
First, the active player
receives an award based
on their Influence score.
The player in first place wins
both the Prestige and
Influence reward shown
on the Influence Reward
board for the current year.
Second place takes one
of those two options,
and all other places
take either five Money,
or an extra buy in the buy phase.
One exception to this rule is in a game
with four or more players,
the player in third place takes
the other option the player
in second did not choose.
Then, the active player
may spend their money
to buy tiles from the Market.
All players may buy up to two tiles,
but some game effects
can increase this amount.
If a player ever scores 20
Money in a single round,
they may also gain one
bonus buy in this step.
As each tile is purchased,
a new tile is immediately revealed
from the appropriate deck.
Additionally, once per round,
a player may pay one
Money to discard a tile
to the bottom of the vendors
deck, and reveal the next tile.
Purchased tiles are added
to a player’s discard pile.
Next, in the prestige step,
players collect Prestige
tokens equal to their score
on their track.
The player who scored the least Prestige
receives a free market
tile from the vendor deck,
whose level matches the current year.
Finally, in the clean-up phase,
all discarded tiles and
played tiles are returned
to a player’s deck to
be shuffled next turn.
Reset all annual progress tracks to zero.
Shuffle the Monster stack
from the appropriate year,
and deal a Monster from
the stack to each player
to be added to their deck.
Some exceptions exist
for dealing out Monsters,
check the book for deets.
During the fifth round,
game play is abbreviated.
Once players reach the
influence and buy phase,
the Influence rewards are no
longer assigned as normal.
Instead, the player in first place
on the influence track receives
just the Prestige award.
Skip the buy and clean-up step,
and count up the acquired points.
The player with the most
Prestige wins the game.
And that’s Sorcerer’s City.
The core game also features
rules for two player,
solo mode, and an add-on
mechanic known as Artifact tiles.
I’m Becca Scott, and my Carcassonne skills
should carry me through
this week’s Game the Game.
Not worried, not worried at all.
All right, you can watch me
and my friends play this game
and other awesome games on Game the Game,
right here on Geek and Sundry.
We’ll see you there.
You’re going down, James Hudson.
– [James] Not a chance!
– No, you’re going down.
(upbeat fanfare music)
(upbeat synth music)


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