How to Play Euchre : Rules of the Card Game Euchre

The rules of the game are pretty basic. I’ve
gone through the scoring system. One point
for making three tricks, two points for a
Euchre, or two points for taking all five
tricks without a loner, and four points for
loner and ten points for game. Bidding system,
cards are dealt, and now we’re going to take
this group of cards and we’re going to show
you a simulated deal real quick. It doesn’t
necessarily need to be in a particular order
and the dealer, some people like to deal two’s
and three’s, I know it’s a variation, some
people deal one at a time up in Canada, it
really doesn’t matter, just agree on it, it’s
not, I was going to say it’s not a big deal.
That’s really bad. After the dealer deals
five cards to everybody, the discard pile
is put here, and the top card is turned and
this is the nine of spades and this where
the action starts. The hand is going to rotate
around this card. This person picks up their
hand and they have a terrific hand. We want
to look at these four hands because this is
really good instructional stuff. Ok, if we
look at all four of these hands, we will see
that this person, keep in mind that in every
hand there is seven trump, after the thing
is named there is seven trump. The odds are
that everybody will probably have one trump
and there may be one in the kitty, but if
we look at the left hand here, with the spade
as the trump suit, we will see that he has
two spades. Don’t forget that’s the second
in command, that’s the left bower. So he has
two spades, he has one spades, no spades,
and this is a relatively weak hand. Yes, he
does have the right, but he doesn’t have a
very strong hand other than the right. He
doesn’t have any off suit aces. So what normally
would happen here, it’s going to go pass,
it just doesn’t, some people might take a
chance with this hand, it’s a very borderline
hand, depends on the hand and so forth but
with only two trump and unguarded left, it’s
very, very risky. So he’s going to pass, he’s
going to pass, he’s going to pass, and even
though I like the idea of never turning down
the trump when I have the right, I just have
a terribly weak hand. So now keep in mind
that once I pass, had I chosen to take this
trump into my hand I would have done that
and I would’ve gotten rid of another card
to bring my hand back to five cards, but I
chose to pass because I just don’t have the
horsepower here although I like the red suits.
Now he may opt to go to clubs because he knows
that, and you can’t name the suit that’s been
turned down, so he may choose to go to clubs
because he has the top two of them and hope
to get help from your partner. Another theme
we’re going to talk about, count on your partner
for one trick. If you don’t, you’re never
going to get hands that have three tricks.
Aggressive players will call this hand clubs
and he has a chance of making it depending
on the way that the suits break for him. The
point is I just wanted to show you how the
trump changes. Once this is turned down, spades
cannot be named and there’s one more round
and if it turns out that it goes pass, pass,
pass, now the dealer goes over to here and
he’s lost his deal. So that’s just a quick
review on the auction.


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