How to Play Carcassonne in 3 Minutes – The Rules Girl


I’m the Rules Girl, and this is Carcassonne,
a kingdom-building Euro-game for 2-5 players.
In Carcassonne, players use tiles to collectively
build up a medieval kingdom of cities, roads,
monasteries, and farms.
The goal of the game is to win.
You win by scoring the most victory points,
earned by sending your followers to claim
parts of the kingdom you and your fellow players
have built.
On your turn, you’ll do three things: place
a tile, place a follower (if you’d like),
and score completed features.
The kingdom starts off humbly as this single
tile: the beginnings of a city as well as
the beginnings of a road.
When your turn begins, you’ll draw a tile
and add it to the landscape.
It must be placed next to an existing tile
in a way that makes sense: for instance, no
abruptly colliding a city with a road or grassland.
Once you’ve placed a tile, you MAY choose
to place ONE follower on a feature on that
tile: a city, road, monastery, or farm.
You may only place a follower if A) you have
a follower to place, and B)
no other followers are already on that feature.
For example, if someone already has a follower
on the same road, that road belongs to him
and you may not place another follower there.
Once placed, your follower will stay until
the improvement is completed.
If your tile placement completed any features,
those features are scored.
All followers on a completed feature are returned
to their players, for future use.
Cities are scored once the city is completely
walled off.
The scoring player receives 2 points for every
tile the city is on, plus 2 more for every
shield within the city.
Roads are scored once they have an endpoint
on both sides.
The scoring player receives 1 point for every
tile the road is in.
Monasteries are scored once the monastery
is completely surrounded by other tiles.
The scoring player receives 9 points, one
for the monastery and one for each surrounding
tile.
The player with the most followers on the
feature scores it.
Ties are not broken, all tied players score
the feature in full.
They do not split the points.
Players take turns doing these three steps:
drawing, placing, and scoring, until there
are no more tiles left to place.
At the end of the game, you will score every
incomplete feature: once again, the player
with the most followers on the feature scores
it.
Incomplete cities are worth half the points:
1 for each tile the city is on, plus 1 more
for each shield.
Incomplete roads are worth full credit: 1
point for each tile the road is on.
Incomplete Monasteries are worth 1 point,
plus 1 for each surrounding tile.
And finally, farms are now scored.
Farms are worth three points for every completed
city they touch.
Farmland can stretch pretty far, only ending
when blocked by a city or road.
Ready to play?
Place the starting tile in the middle of the
table and shuffle the other tiles, placing
them in a face-down stack near the players.
Give eight followers to each player, placing
one on the score track.
Choose a starting player however you see fit.
You’re now ready to play Carcassonne.
If you liked Carcassonne, you should also
try it’s expansions.
Most copies of Carcassonne now come with the
River expansion, which you can learn about
by clicking here.
There’s also spinoff games like Carcassonne
New World that might strike your fancy.
If you liked building this kingdom, you might
enjoy other building games like Kingdom Builder,
Settlers of Catan, or Suburbia.
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